AI Insights · Timothy · July 2025
Top 5 Boxing Games on iOS in South America Q2 2025
Explore the performance trends of the top boxing games on iOS in South America during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, boxing games on iOS in South America displayed varied performance trends, as analyzed by Sensor Tower.
Real Boxing 2 from Vivid Games S.A. showed notable fluctuations in weekly revenue, peaking at $321 in mid-April. Weekly downloads increased significantly towards the quarter's end, reaching over 5.3K. The game also saw a rise in weekly active users, peaking at 10.8K in late May.
Swift Punch, despite having no revenue during this period, experienced growth in weekly downloads, peaking at 2.8K in April. The early part of the quarter saw higher download numbers.
For Boss Fight. by BoomBit, Inc., revenue had a modest peak at $145 in mid-May. Downloads were erratic, with a high of 2.3K in June. Active users steadily increased, reaching 11.4K by mid-June.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. saw a gradual increase in revenue, hitting $72 in late June. Downloads spiked to 3.5K at the end of the quarter, with active users climbing to 4.3K.
Finally, I, The One - Fighting Games by Azur Interactive Games Limited had a steady revenue climb, reaching $54 in late June. Downloads and active users both showed upward trends, with the latter reaching 2K by the quarter's close.
These insights highlight the diverse performance of these top boxing games in South America, with more detailed analytics available from Sensor Tower.